May 07, 2009, 01:01 AM // 01:01
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#21
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Ascalonian Squire
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Power Attack, IAS (Flurry being optimal for this build), 3 Adrenal attacks, Orison of Healing/Healing Breeze, Vigorous Spirit, Balthazar's Spirit.
Strength
Weapon Skill
Healing
1 or 2 in Smiting
Let your Monk do the rest.
ALWAYS have Vigorous Spirit up.
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May 07, 2009, 03:13 AM // 03:13
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#22
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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please tell me you're joking...
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May 07, 2009, 07:43 AM // 07:43
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#23
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Yichi
please tell me you're joking...
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I think he hasn't read the sticky yet.
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May 07, 2009, 09:54 AM // 09:54
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#24
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Ascalonian Squire
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Joking? In a thread in which an obvious new player has questions?
It should get him started.
The build I posted should easily guide someone into advancing in the game far enough they can begin to see some of the intricacies of a W/MO.
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May 07, 2009, 09:58 AM // 09:58
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#25
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Administrator
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Quote:
Originally Posted by Zigathon
The build I posted should easily guide someone into advancing in the game far enough they can begin to see some of the intricacies of a W/MO.
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W/Mo's aren't intricate. They (talking about bars like the one you posted) just teach new players that maximising damage isn't important, filling your bar with self heals is a good idea, and other stuff like that is useless.
__________________
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May 08, 2009, 02:17 AM // 02:17
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#26
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Frost Gate Guardian
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Give the guy a straight answer...
Lion's Comfort or nothing. I bring lion's comfort just to help charge adrenaline, the extra heal is a bonus. Good skill. Don't bother spending any points in tactics or a 2ndary attribute. Put it all into strength and your weapon skill.
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May 08, 2009, 05:58 AM // 05:58
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#27
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Ascalonian Squire
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Quote:
Originally Posted by Marty Silverblade
W/Mo's aren't intricate. They (talking about bars like the one you posted) just teach new players that maximising damage isn't important, filling your bar with self heals is a good idea, and other stuff like that is useless.
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Right. Bad choice of words on my part.
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May 08, 2009, 07:16 AM // 07:16
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#28
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Quote:
Originally Posted by Lux Aeterna
Did people really suggest [word of healing] and [healing hands] in this thread
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They suggested that IF you are that concerned about self heal, those MIGHT be options. The point was made, however, that a warrior should be playing smart and relying on his monks to heal/prot. A warrior stays alive by having high armor and blowing stuff up. If you aren't doing that as a warrior, what's the point?
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May 08, 2009, 08:59 AM // 08:59
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#29
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Back then, the OP requested best Self-Heal for a W/Mo with only the Prophecies campaign available. No NF. No [[Lion's Comfort].
Note to OP: If you must have a Self-Heal, get the Nightfall campaign and use LC. If you insist on sticking with only Prophecies, depend on your Monks, or be careful and use [Healing Signet], but remember, Weapon Mastery and Strength should comprise the bulk of your attribute points. Mo4r d0m4g3!
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Warrior for Hire
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May 08, 2009, 09:06 AM // 09:06
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#30
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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Dont sacrifice your elite for a healing elite. Admittedly in the crystal dessert you will have access to [skill]word of healing[/skill] relatively early, however around the same time [skill]Warriors Endurance[/skill] becomes available. It's a no brainer which of these you want. Rebirth is good in prophecies if you are henching it. AI still sucks enough to warrant keeping it on your bar. [skill]Healing signet[/skill] is worth it until you access 8 man partys, then just take both the Heal and Prot monks, and the blood necro to keep them topped up on mana.
Last edited by Zamochit; May 08, 2009 at 09:09 AM // 09:09..
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